Current Path
Frontend engineering applied to game development, UI systems and interactive experiences.
I am expanding my frontend background into game development, combining UI architecture, gameplay prototyping and engine workflows across Unity, Unreal Engine and Godot.
My current focus is building small playable experiments, documenting design decisions, and developing a stronger foundation in game UI, level design, narrative systems and interactive storytelling.
This space brings together my training, certificates, prototypes and future game projects as I continue building this professional path.