P1 Lucas Arcade Main Mode

Stage 01

Lucas Gonzalez

Game Developer / Game Designer
Player 01

Game Dev Profile

A focused space for my game development, game design and interactive media work.

Current Path

Frontend engineering applied to game development, UI systems and interactive experiences.

I am expanding my frontend background into game development, combining UI architecture, gameplay prototyping and engine workflows across Unity, Unreal Engine and Godot.

My current focus is building small playable experiments, documenting design decisions, and developing a stronger foundation in game UI, level design, narrative systems and interactive storytelling.

This space brings together my training, certificates, prototypes and future game projects as I continue building this professional path.

Mode ARCADE PORTFOLIO
Focus GAME DEV + DESIGN
Engines UNITY / UNREAL / GODOT
Status IN DEVELOPMENT
Training Log

Game Dev Education

Formal training, certificates and engine practice behind my game development path.

UTN BA - Expert Track

Unity Game Programming

University expert track focused on Unity technologies and C# programming for building complete game experiences.

  • Unity editor workflow, components, scenes, graphics, audio and UI.
  • C# gameplay scripting for input, timers, object creation/destruction and level changes.
  • Initial and advanced modules covering physics, animations, AI, terrains, optimization and Unity 2D.
UnityC#120hUTN BA

Game Development Track

Unreal Engine Workflow

Training focused on building playable scenes in Unreal Engine through visual scripting, modular logic and data-aware systems.

  • Blueprints, variables, events, functions, macros and clean logic patterns.
  • Core classes: Actor, Pawn, Character, GameMode, GameState, PlayerController and HUD.
  • Widgets, collisions, triggers, health systems, DataTables, level blockout, set dressing and Sequencer.
UnrealBlueprintsHUDLevel Design

Interactive Storytelling

Narrative & Game Design

Game design layer focused on contemporary narrative, worldbuilding and interactive digital experiences.

  • Transmedia theory and convergence: stories expanded across multiple platforms.
  • Cinematic language: framing, montage, sound and staging for visual storytelling.
  • Worldbuilding, interactive narrative and the role of the player/audience in shaping the experience.
Game DesignNarrativeWorldbuildingTransmedia
Stage Select

What I Do

Core areas I am developing across gameplay, game design and game UI.

Unity + Unreal

Game Development

  • Gameplay loops, input, win/lose states, collisions and object interactions.
  • Unity scripting with C# plus Unreal prototyping with Blueprints.
  • Engine experiments documented with short clips, notes and build status.

Mechanics + Narrative

Game Design

  • Core loop thinking: challenge, reward, pacing and readability.
  • Worldbuilding, transmedia narrative and interactive storytelling.
  • Level blockouts, player pathing and moment-to-moment decision points.

Playable Presentation

Game UI / Web

  • HUD, menus, overlays and pixel-styled presentation systems.
  • Browser-ready prototype pages with status, controls and changelog.
  • Frontend polish applied to game showcases and interactive demos.
Quest Log

Game Design Path

A lightweight roadmap for showing progress while the game-dev portfolio grows.

Q-01

Define Arcade Identity

Build a separate game-dev mode with speed lines, checkerboard rhythm and neon console energy.

Q-02

Collect First Prototype Clips

Capture short Unreal footage and present it inside a 16/32-bit arcade monitor frame.

Q-03

Publish First Playable

Add a small browser game or prototype with a clear status, controls and changelog.

Skill Tree

Game Dev Skills

Game UI, prototyping, engine workflow and design fundamentals I am building up.

Game UI / HUD

Unlocked

Interfaces, menus, overlays and readable feedback systems with a frontend mindset.

Gameplay Prototyping

Training

Small loops, player controls, win states and interaction tests for early builds.

Game Design Systems

Training

Mechanics, rules, progression, narrative framing and readable player choices.

Level Blockout

Training

Early level shapes, traversal rhythm, pacing, landmarks and player guidance.

Unreal Workflow

Training

Blueprints, core classes, widgets, DataTables, blockouts and playable scene iteration.

Unity / C# Workflow

Unlocked

Unity editor, components, gameplay scripting, UI, physics, animation and game-state logic.

Web Game Publishing

Next Quest

Playable browser demos, lightweight game pages, changelogs and build showcases.

Library

Games & Prototypes

Playable builds, Unreal clips and design case studies are being forged.

Build Queue

Under Construction

The game library is not ready to ship yet. This section will hold playable prototypes, Unreal footage and design notes once each project has a cleaner build.

Hammering sprites Polishing builds Next playable soon